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Dear !*firstname*!,

eSchool Media has just launched our Industry News & Opinion platform, a free platform to discuss some of the most pressing and exciting topics in technology & innovation. Dozens of your edtech industry peers have already contributed their thoughts to our new platform—just take a look below! I encourage you to learn more by visiting our new platform here as well as our 'Contribute' page here.

Happy reading & writing!

Meris Stansbury
Editorial Director, eSchool Media


 
The 1 thing higher ed should really invest in to reach millennials and gen Z
The 1 thing higher ed should really invest in

By Gary Kayye
President and CEO, rAVE [Publications]

There is a basic truth about the millennial generation that most technology companies and higher education institutions don’t like to hear: they don’t care that much about features. To succeed with millennials on the market and in the classroom, technology must deliver simple connectivity. Period.

Teachers talk: 12 makerspace must-haves for back-to-school
Teachers talk: 12 makerspace must-haves

By Satish Subramanian
Dremel DigiLab Brand Manager, Robert Bosch Tool Corporation

Makerspaces are becoming a classroom staple. As these shared spaces for student-led learning continue to flourish, the concepts, tools and applications of makerspaces have reached a new level of variety. For those new to “making,” developing the blueprints for a classroom makerspace this back-to-school season can be intimidating.

These 3 game-based components can increase student achievement-here's how
These 3 game-based components can increase student achievement-heres how

By André Thomas
CEO and Professor, Triseum and Texas A&M University

Remember the days of Oregon Trail? How about Where in the World is Carmen Sandiego? While learning games have been around for decades, technological advancements are creating an entirely more modern gaming experience—one where quality mirrors the digital literacy expectations of today’s student, one that entices the student to play and play again, and one that aligns a game’s outcomes with the goals of the course.

15 of the best apps to engage students outside the classroom
15 of the best apps to engage students outside the classroom

By Lance Rougeux
Vice President of Learning Communities, Discovery Education

For educators across the country, it’s time to get back at it. Summer is over, and if we are not yet back in school teaching, we are sorting through class rosters, getting our first week planned, and tying up the hundreds of loose ends that need to be addressed before we welcome our students back to school.

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