As seen on eSchool Media May 25th, 2020

    3 reasons to embrace the shift to virtual learning

    By Renato Profico
    CEO, Doodle
    The coronavirus pandemic has forever changed educational systems worldwide, impacting 91 percent of the world’s student population. In the United States alone, at least 1,100 colleges and universities have closed their campuses and moved all classes online. This sudden change has left students feeling...

    As seen on eSchool Media May 18th, 2020

    Student assessment trends: A brief history and a bright future

    By James McBride, Ph.D.
    vice president and chief psychometrician, Renaissance
    Assessment is a valuable complement to instruction. It tells us who has learned and who hasn’t so educators can determine what’s most likely to help a student grow and succeed in the future. With nearly half a century invested in psychometric research—the study of...

    As seen on eSchool Media May 11th, 2020

    Leading eLearning: A Future Ready Library opportunity

    By Britten Follett
    Executive Vice President, Follett School Solutions
    One of my colleagues is known for regularly reminding us that a crisis is a terrible opportunity to waste. The COVID-19 crisis has forced districts to redefine the manner in which they are delivering education. In the best-case scenario, district leaders had a week...

    As seen on eSchool Media May 4th, 2020

    How to thoughtfully implement panic buttons into your school safety plan

    By Amy Jeffs
    Vice President, Status Solutions
    During an emergency situation, there is nothing more important than response time. A single minute can be the difference between help arriving on time versus too late. In fact, the average school shooting lasts 12.5 minutes, while the average police response time is 18...

    As seen on eSchool Media April 27th, 2020

    4 ways schools can futureproof networks for an esports takeover

    By Brandon Shopp
    Vice President of Product, SolarWinds
    Esports is soaring in popularity in K–12 schools and in higher education as student gamers find a competitive and team-based outlet for their video gaming habits—playing not in isolation but among a community of fellow students. Esports students aren’t traditional athletes, but they still...

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